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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 8 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
ISQED
2008
IEEE
153views Hardware» more  ISQED 2008»
14 years 2 months ago
Accelerating Clock Mesh Simulation Using Matrix-Level Macromodels and Dynamic Time Step Rounding
Clock meshes have found increasingly wide applications in today’s high-performance IC designs. The inherent routing redundancies associated with clock meshes lead to improved cl...
Xiaoji Ye, Min Zhao, Rajendran Panda, Peng Li, Jia...
SSDBM
2000
IEEE
149views Database» more  SSDBM 2000»
14 years 18 days ago
Coordinating Simultaneous Caching of File Bundles from Tertiary Storage
In a previous paper [Shoshani et al 99], we described a system called STACS (Storage Access Coordination System) for High Energy and Physics (HEP) experiments. These experiments g...
Arie Shoshani, Alex Sim, Luis M. Bernardo, Henrik ...
SIGCOMM
2010
ACM
13 years 8 months ago
Topology-aware resource allocation for data-intensive workloads
This paper proposes an architecture for optimized resource allocation in Infrastructure-as-a-Service (IaaS)-based cloud systems. Current IaaS systems are usually unaware of the ho...
Gunho Lee, Niraj Tolia, Parthasarathy Ranganathan,...