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ADAEUROPE
2006
Springer
14 years 2 months ago
Interchangeable Scheduling Policies in Real-Time Middleware for Distribution
When a middleware layer is designed for providing semi-transparent distribution facilities to real-time applications, a trade-off must be made between the expressiveness and contro...
Juan López Campos, J. Javier Gutiérr...
WWW
2007
ACM
14 years 8 months ago
Is high-quality vod feasible using P2P swarming?
Peer-to-peer technologies are increasingly becoming the medium of choice for delivering media content, both professional and homegrown, to large user populations. Indeed, current ...
Siddhartha Annapureddy, Saikat Guha, Christos Gkan...
NETGAMES
2005
ACM
14 years 1 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 1 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
SC
2000
ACM
14 years 14 days ago
MPICH-GQ: Quality-of-Service for Message Passing Programs
Parallel programmers typically assume that all resources required for a program’s execution are dedicated to that purpose. However, in local and wide area networks, contention f...
Alain J. Roy, Ian T. Foster, William Gropp, Nichol...