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» A System Design and Rapid Prototyping of Wearable Computers ...
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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 7 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
ICMCS
2005
IEEE
103views Multimedia» more  ICMCS 2005»
14 years 1 months ago
A Virtual Socket Framework for Rapid Emulation of Video and Multimedia Designs
Traditional design and test of complex multimedia systems involves a large number of test vectors and is a difficult and time-consuming task. The simulation times are prohibitivel...
Paul R. Schumacher, Marco Mattavelli, Adrian Chiri...
NIME
2004
Springer
104views Music» more  NIME 2004»
14 years 1 months ago
In Duet with Everyday Urban Settings: A User Study of Sonic City
Sonic City is a wearable system enabling the use of the urban environment as an interface for real-time electronic music making, when walking through and interacting with a city. ...
Lalya Gaye, Lars Erik Holmquist
UIST
2004
ACM
14 years 1 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
CHI
2006
ACM
14 years 8 months ago
TapTap: a haptic wearable for asynchronous distributed touch therapy
TapTap is a wearable haptic system that allows nurturing human touch to be recorded, broadcast and played back for emotional therapy. Haptic input/output modules in a convenient m...
Leonardo Bonanni, Cati Vaucelle, Jeff Lieberman, O...