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» A System for View-Dependent Animation
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ICCV
2001
IEEE
16 years 6 months ago
Cloning Your Own Face with a Desktop Camera
: We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an or...
Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael...
ICALT
2008
IEEE
15 years 10 months ago
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting
The Virtual Conductor is an artificial conducting system that uses real-time audio analysis of music played by musicians and uses this analysis to animate a virtual human that act...
Anton Nijholt, Dennis Reidsma, Rob Ebbers, Mark te...
IVA
2007
Springer
15 years 10 months ago
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is ins...
Antoine Picot, Gérard Bailly, Fréd&e...
CE
2007
100views more  CE 2007»
15 years 4 months ago
Educational resources and implementation of a Greek sign language synthesis architecture
In this paper, we present how creation and dynamic synthesis of linguistic resources of Greek Sign Language (GSL) may serve to support development and provide content to an educat...
Kostas Karpouzis, George Caridakis, Stavroula-Evit...
162
Voted
PR
2008
159views more  PR 2008»
15 years 3 months ago
A two-stage head pose estimation framework and evaluation
Head pose is an important indicator of a person's focus of attention. Also, head pose estimation can be used as the front-end analysis for multi-view face analysis. For examp...
Junwen Wu, Mohan M. Trivedi