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» A Systematic Process to Design Product Line Architecture
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DIGRA
2003
Springer
14 years 1 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
CSREAEEE
2006
145views Business» more  CSREAEEE 2006»
13 years 9 months ago
e-Business Systems: Exploring Knowledge Prospect Domains (KPDs)
Research was conducted in the area of sustainable knowledge extraction from e-business systems and technologies. Differentiating approaches from three notable authors in the field...
Daniel Botha
UMUAI
2010
105views more  UMUAI 2010»
13 years 6 months ago
Towards personality-based user adaptation: psychologically informed stylistic language generation
Conversation is an essential component of social behavior, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. Thus the deve...
François Mairesse, Marilyn A. Walker
DAC
2006
ACM
14 years 8 months ago
Standard cell characterization considering lithography induced variations
As VLSI technology scales toward 65nm and beyond, both timing and power performance of integrated circuits are increasingly affected by process variations. In practice, people oft...
Ke Cao, Sorin Dobre, Jiang Hu
MANSCI
2007
100views more  MANSCI 2007»
13 years 7 months ago
Dynamic Assortment with Demand Learning for Seasonal Consumer Goods
Companies such as Zara and World Co. have recently implemented novel product development processes and supply chain architectures enabling them to make more product design and ass...
Felipe Caro, Jérémie Gallien