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ROBOCUP
2004
Springer
94views Robotics» more  ROBOCUP 2004»
15 years 9 months ago
Optic Flow Based Skill Learning for a Humanoid to Trap, Approach to, and Pass a Ball
Generation of a sequence of behaviors is necessary for the RoboCup Humanoid league to realize not simply a individual robot performance but also cooperative ones between robots. A ...
Masaki Ogino, Masaaki Kikuchi, Jun'ichiro Ooga, Ma...
121
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SAMOS
2004
Springer
15 years 9 months ago
with Wide Functional Units
— Architectural resources and program recurrences are the main limitations to the amount of Instruction-Level Parallelism (ILP) exploitable from loops, the most time-consuming pa...
Miquel Pericàs, Eduard Ayguadé, Javi...
HICSS
2003
IEEE
140views Biometrics» more  HICSS 2003»
15 years 9 months ago
Token Dispensers for GSS Race Conditions: Locking Things That Don't Exist
A technological challenge that distinguishes group support systems (GSS) from many other technologies is the need to accommodate a variety of race conditions. A race condition occ...
Robert O. Briggs, Tomas P. Gregory
HICSS
2003
IEEE
146views Biometrics» more  HICSS 2003»
15 years 9 months ago
A Performance Environment Perspective of Knowledge Management
Knowledge management is a topic that has gained increasing attention since the mid-1990s. A knowledge management strategy involves consciously helping people share and put knowled...
Anne P. Massey, Mitzi M. Montoya-Weiss
HICSS
2003
IEEE
134views Biometrics» more  HICSS 2003»
15 years 9 months ago
Secure Connections in Bluetooth Scatternets
Bluetooth is a wireless networking technology specifically developed for Personal Area Networking and other short range applications. Bluetooth devices can be networked together ...
Karl E. Persson, D. Manivannan