We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, vis...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
The task of organizing information is typically performed either by physically manipulating note cards or sticky notes or by arranging icons on a computer with a graphical user in...
Robert J. K. Jacob, Hiroshi Ishii, Gian Pangaro, J...
When evaluating the surface appearance of real objects, observers engage in complex behaviors involving active manipulation and dynamic viewpoint changes that allow them to observ...