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» A Taxonomy of Botnet Structures
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DIGRA
2003
Springer
14 years 23 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
ICRA
1995
IEEE
125views Robotics» more  ICRA 1995»
13 years 11 months ago
Inductive Generation of Diagnostic Knowledge for Autonomous Assembly
A generic architecture for evolutive supervision of robotized assembly tasks is presented. This architecture , at different levels of abstraction, functions for dispatching action...
Luís Seabra Lopes, Luis M. Camarinha-Matos
CISSE
2008
Springer
13 years 9 months ago
Knowledge Assessment - Practical Example in Testing
: Knowledge assessment is inseparable part of current e-learning technologies. It can be used for self-assessment of students to give them feedback about their progress in a study ...
Ján Genci
COMAD
2008
13 years 9 months ago
Querying for Information Integration: How to go from an Imprecise Intent to a Precise Query?
In this paper, we address the problem of query formulation in the context of multi-domain integration of heterogeneous data on the Web. We argue that effectively tackling this pro...
Aditya Telang, Sharma Chakravarthy, Chengkai Li
DGO
2003
106views Education» more  DGO 2003»
13 years 9 months ago
A Framework for Regulation Comparison with Application to Accessibility Codes
An objective of this research is to develop a framework for regulation management as well as for comparing regulations from multiple sources. An online repository for regulatory d...
Gloria T. Lau, Kincho H. Law, Gio Wiederhold