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» A Theory of Object-Oriented Design
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GROUP
2003
ACM
14 years 4 months ago
Concepts for usable patterns of groupware applications
Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as sociotechnical systems. On the basis of a summary of the...
Thomas Herrmann, Marcel Hoffmann, Isa Jahnke, Andr...
ATAL
2003
Springer
14 years 4 months ago
Customizing AOSE methodologies by reusing AOSE features
Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasi...
Thomas Juan, Leon Sterling, Maurizio Martelli, Viv...
LCTRTS
2010
Springer
14 years 4 months ago
Cache vulnerability equations for protecting data in embedded processor caches from soft errors
Continuous technology scaling has brought us to a point, where transistors have become extremely susceptible to cosmic radiation strikes, or soft errors. Inside the processor, cac...
Aviral Shrivastava, Jongeun Lee, Reiley Jeyapaul
GECCO
2009
Springer
258views Optimization» more  GECCO 2009»
14 years 3 months ago
Evolutionary learning of local descriptor operators for object recognition
Nowadays, object recognition is widely studied under the paradigm of matching local features. This work describes a genetic programming methodology that synthesizes mathematical e...
Cynthia B. Pérez, Gustavo Olague
ATAL
2008
Springer
14 years 1 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...