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» A Theory of Object-Oriented Design
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BCSHCI
2007
13 years 10 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
IPPS
2005
IEEE
14 years 2 months ago
The Applicability of Adaptive Control Theory to QoS Design: Limitations and Solutions
Due to the increasing complexity, the behavior of large-scale distributed systems becomes difficult to predict. The ability of on-line identification and autotuning of adaptive co...
Keqiang Wu, David J. Lilja, Haowei Bai
CORR
2008
Springer
211views Education» more  CORR 2008»
13 years 9 months ago
Competitive Design of Multiuser MIMO Systems based on Game Theory: A Unified View
Abstract--This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This probl...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
GRAPHITE
2003
ACM
14 years 2 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
CONCUR
2003
Springer
14 years 2 months ago
A Compositional Semantic Theory for Synchronous Component-based Design
Abstract. Digital signal processing and control (DSPC) tools allow application developers to assemble systems by connecting predefined components in signal–flow graphs and by h...
Barry Norton, Gerald Lüttgen, Michael Mendler