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» A UML-Based Design Environment for Interactive Applications
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ACMACE
2004
ACM
14 years 3 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
IDMS
2000
Springer
139views Multimedia» more  IDMS 2000»
14 years 1 months ago
Design and Implementation of a Framework for Monitoring Distributed Component Interactions
Abstract. This paper presents a framework for monitoring component interactions. It is part of a larger component framework built on top of the CORBA distributed processing environ...
Nikolay K. Diakov, Harold J. Batteram, Hans Zandbe...
AFRIGRAPH
2004
ACM
14 years 3 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
DSVIS
2008
Springer
13 years 11 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
DEXAW
2006
IEEE
165views Database» more  DEXAW 2006»
14 years 3 months ago
Design of a Web-Based Application for Wireless Sensor Networks
Wireless sensor networks (WSNs) are used for various ubiquitous and pervasive environments. A few common applications are security, agriculture, automation, and environmental moni...
Sajid Hussain, Nick Schofield, Abdul Wasey Matin