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CVPR
2005
IEEE
14 years 9 months ago
Dense Photometric Stereo Using a Mirror Sphere and Graph Cut
We present a surprisingly simple system that allows for robust normal reconstruction by dense photometric stereo, in the presence of severe shadows, highlight, transparencies, com...
Tai-Pang Wu, Chi-Keung Tang
ICCS
2007
Springer
14 years 1 months ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...
DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
CVIU
2007
154views more  CVIU 2007»
13 years 7 months ago
Smart particle filtering for high-dimensional tracking
Tracking articulated structures like a hand or body within a reasonable time is challenging because of the high dimensionality of the state space. Recently, a new optimization met...
Matthieu Bray, Esther Koller-Meier, Luc J. Van Goo...
VMV
2008
107views Visualization» more  VMV 2008»
13 years 9 months ago
Learning with Few Examples using a Constrained Gaussian Prior on Randomized Trees
Machine learning with few training examples always leads to over-fitting problems, whereas human individuals are often able to recognize difficult object categories from only one ...
Erik Rodner, Joachim Denzler