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» A Video Motion Capture System for Interactive Games
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HVEI
2009
13 years 5 months ago
Motion-based perceptual quality assessment of video
There is a great deal of interest in methods to assess the perceptual quality of a video sequence in a full reference framework. Motion plays an important role in human perception...
Kalpana Seshadrinathan, Alan C. Bovik
SI3D
2005
ACM
14 years 1 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
DIGRA
2005
Springer
14 years 1 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
ICCV
2011
IEEE
12 years 11 months ago
Outdoor Human Motion Capture using Inverse Kinematics and von Mises-Fisher Sampling
Human motion capturing (HMC) from multiview image sequences constitutes an extremely difficult problem due to depth and orientation ambiguities and the high dimensionality of the s...
Gerard Pons-Moll, Andreas Baak, Juergen Gall, Laur...
ICIP
2002
IEEE
14 years 17 days ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath