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» A Video Motion Capture System for Interactive Games
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AIED
2009
Springer
14 years 8 days ago
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
AVSS
2009
IEEE
14 years 2 months ago
Cost-Effective Solution to Synchronized Audio-Visual Capture Using Multiple Sensors
Abstract—Applications such as surveillance and human motion capture require high-bandwidth recording from multiple cameras. Furthermore, the recent increase in research on sensor...
Jeroen Lichtenauer, Michel François Valstar...
CHI
2007
ACM
14 years 8 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
ECCV
2010
Springer
13 years 10 months ago
Flexible Voxels for Motion-Aware Videography
Abstract. The goal of this work is to build video cameras whose spatial and temporal resolutions can be changed post-capture depending on the scene. Building such cameras is diffic...
ICIP
2000
IEEE
14 years 1 days ago
Low-Complexity Global Motion Estimation from P-Frame Motion Vectors for MPEG-7 Applications
In this contribution, we present an algorithm for lowcomplexity global motion estimation, that works with block-coded video (e.g. MPEG-2). A superimposed global motion model is fi...
Aljoscha Smolic, Michael Hoeynck, Jens-Rainer Ohm