EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...
Abstract—Applications such as surveillance and human motion capture require high-bandwidth recording from multiple cameras. Furthermore, the recent increase in research on sensor...
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
Abstract. The goal of this work is to build video cameras whose spatial and temporal resolutions can be changed post-capture depending on the scene. Building such cameras is diffic...
In this contribution, we present an algorithm for lowcomplexity global motion estimation, that works with block-coded video (e.g. MPEG-2). A superimposed global motion model is fi...