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» A Video Motion Capture System for Interactive Games
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VVG
2003
180views Computer Vision» more  VVG 2003»
13 years 9 months ago
Cartoon-Style Rendering of Motion from Video
The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-st...
John P. Collomosse, Peter M. Hall
FGR
2004
IEEE
129views Biometrics» more  FGR 2004»
13 years 11 months ago
Multiple Frame Motion Inference Using Belief Propagation
We present an algorithm for automatic inference of human upper body motion. A graph model is proposed for inferring human motion, and motion inference is posed as a mapping proble...
Jiang Gao, Jianbo Shi
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
CVPR
2010
IEEE
14 years 16 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
FDG
2009
ACM
14 years 2 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson