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» A Video Motion Capture System for Interactive Games
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WIAMIS
2009
IEEE
14 years 2 months ago
Video analysis for browsing and printing
: © Video Analysis for Browsing and Printing Qian Lin, Tong Zhang, Mei Chen, Yining Deng, Brian Atkins HP Laboratories HPL-2008-215 video mining, video printing, user intent, vide...
Qian Lin, Tong Zhang, Mei Chen, Yining Deng, Clayt...
CHI
2004
ACM
14 years 1 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CGF
2000
117views more  CGF 2000»
13 years 7 months ago
Versatile Tuning of Humanoid Agent Activity
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-pr...
Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalm...
DIMEA
2008
138views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Motion2Sound
Motion2Sound is a program that translates motion properties into sound ones. This is done by using a motion detection system(Open Cv) and one can have as an input a live web-cam o...
Aggelos Bousbouras, Antanas Kazilunas
EVOW
2009
Springer
14 years 2 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob