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» A Video Motion Capture System for Interactive Games
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NETGAMES
2006
ACM
14 years 2 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
EVOW
2010
Springer
14 years 4 days ago
Towards Automated Learning of Object Detectors
Recognizing arbitrary objects in images or video sequences is a difficult task for a computer vision system. We work towards automated learning of object detectors from video seque...
Marc Ebner
CVPR
2009
IEEE
1962views Computer Vision» more  CVPR 2009»
15 years 3 months ago
Histograms of Oriented Optical Flow and Binet-Cauchy Kernels on Nonlinear Dynamical Systems for the Recognition of Human Actions
System theoretic approaches to action recognition model the dynamics of a scene with linear dynamical systems (LDSs) and perform classification using metrics on the space of LDSs, ...
Rizwan Chaudhry, Avinash Ravichandran, Gregory D. ...
ACMACE
2008
ACM
13 years 10 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 2 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato