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HAPTICS
2002
IEEE
14 years 9 days ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
13 years 11 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
ICAT
2003
IEEE
14 years 19 days ago
Extracting Rheological Properties of Deformable Objects with Haptic Vision
In this paper, we propose a novel approach to extracting rheological properties of deformable objects based on Haptic vision, which was proposed for vision-based automatic constru...
Naoki Ueda, Kiyotaka Kushihama, Shin-iti Hirai, Hi...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 5 months ago
Two-phased controller for a pair of 2-DOF soft fingertips based on the qualitative relationship between joint angles and object
— We have previously shown that hemispherical soft fingertips are at equilibrium when they are in contact with objects, suggesting that the contact force and flexibility of the...
Yujiro Yamazaki, Takahiro Inoue, Shinichi Hirai
DAGSTUHL
2007
13 years 8 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis