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PRESENCE
2010
84views more  PRESENCE 2010»
13 years 6 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
PERCOM
2009
ACM
14 years 8 months ago
Programmable Presence Virtualization for Next-Generation Context-Based Applications
Abstract--Presence, broadly defined as an event publishnotification infrastructure for converged applications, has emerged as a key mechanism for collecting and disseminating conte...
Arup Acharya, Nilanjan Banerjee, Dipanjan Chakrabo...
ISMAR
2003
IEEE
14 years 25 days ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
CHI
2004
ACM
14 years 8 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll