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» A Visual Development Environment for Parallel Applications
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FDG
2009
ACM
14 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
APGV
2006
ACM
103views Visualization» more  APGV 2006»
14 years 1 months ago
Perception of image motion during head movement
Previous studies have shown that self-motion has an inhibiting effect on concurrent 3D motion perception. To investigate whether self-motion similarly impairs concurrent image mot...
Li Li, Bernard D. Adelstein, Stephen R. Ellis
NETGAMES
2005
ACM
14 years 1 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
WAIM
2007
Springer
14 years 1 months ago
A New DBMS Architecture for DB-IR Integration
Nowadays, as there is an increasing need to integrate the DBMS (for structured data) with Information Retrieval (IR) features (for unstructured data), DB-IR integration becomes one...
Kyu-Young Whang
RTCSA
2006
IEEE
14 years 1 months ago
Integrating Compiler and System Toolkit Flow for Embedded VLIW DSP Processors
To support high-performance and low-power for multimedia applications and for hand-held devices, embedded VLIW DSP processors are of research focus. With the tight resource constr...
Chi Wu, Kun-Yuan Hsieh, Yung-Chia Lin, Chung-Ju Wu...