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AMDO
2004
Springer
14 years 2 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
PAMI
2008
174views more  PAMI 2008»
13 years 7 months ago
Geometric Observers for Dynamically Evolving Curves
Abstract-- This paper proposes a deterministic observer design for visual tracking based on non-parametric implicit (level-set) curve descriptions. The observer is continuous-discr...
Marc Niethammer, Patricio A. Vela, Allen Tannenbau...
CHI
2005
ACM
14 years 9 months ago
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system
In-vehicle navigation has changed substantially in recent years, due to the advent of computer generated maps and directions. However, these maps are still problematic, due to a m...
Joonhwan Lee, Jodi Forlizzi, Scott E. Hudson
ICAT
2007
IEEE
14 years 2 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
VISUALIZATION
2005
IEEE
14 years 2 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin