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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
NCA
2005
IEEE
14 years 1 months ago
Using Residual Times to Meet Deadlines in M/G/C Queues
In systems where customer service demands are only known probabilistically, there is very little to distinguish between jobs. Therefore, no universal optimum scheduling strategy o...
Sarah Tasneem, Lester Lipsky, Reda A. Ammar, Howar...
IJON
2008
156views more  IJON 2008»
13 years 8 months ago
Analysis of the dynamical behavior of a feedback auto-associative memory
The dynamical behavior and the stability properties of fixed points in a feedback auto-associative memory are investigated. The proposed structure encompasses a multi-layer percep...
Mahmood Amiri, Sohrab Saeb, Mohammad Javad Yazdanp...
TWC
2008
225views more  TWC 2008»
13 years 8 months ago
Joint rate and power allocation for cognitive radios in dynamic spectrum access environment
Abstract--We investigate the dynamic spectrum sharing problem among primary and secondary users in a cognitive radio network. We consider the scenario where primary users exhibit o...
Dong In Kim, Long Le, Ekram Hossain
EMNLP
2010
13 years 6 months ago
Training Continuous Space Language Models: Some Practical Issues
Using multi-layer neural networks to estimate the probabilities of word sequences is a promising research area in statistical language modeling, with applications in speech recogn...
Hai Son Le, Alexandre Allauzen, Guillaume Wisniews...