: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
Static timing analysis of embedded software is important for systems with hard real-time constraints. To accurately estimate time bounds, it is essential to model the underlying m...
This paper addresses the problem of stochastic task execution time estimation agnostic to the process distributions. The proposed method is orthogonal to the application structure ...
This paper describes hardware methods, a lightweight and platform-independent scheme for linking real-time Java code to co-processors implemented using a hardware description lang...
This paper describes the concept, architecture, development and demonstration of a real time, high performance, software defined 4-receiver system and a space time decoder to be i...