This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
In this paper, we present a framework for 6D absolute scale motion and structure estimation of a multi-camera system in challenging indoor environments. It operates in real-time a...
Tim Kazik, Laurent Kneip, Janosch Nikolic, Marc Po...
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Accurate rigid and non-rigid tracking of faces is a challenging task in computer vision. Recently, appearance-based 3D face tracking methods have been proposed. These methods can ...