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» A computational framework for incremental motion
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147
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CW
2008
IEEE
15 years 10 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
177
Voted
CVPR
2012
IEEE
13 years 6 months ago
Real-time 6D stereo Visual Odometry with non-overlapping fields of view
In this paper, we present a framework for 6D absolute scale motion and structure estimation of a multi-camera system in challenging indoor environments. It operates in real-time a...
Tim Kazik, Laurent Kneip, Janosch Nikolic, Marc Po...
164
Voted
ICIP
2007
IEEE
16 years 5 months ago
3D Human Motion Tracking using Manifold Learning
This paper introduces a framework to track 3D human movement using Gaussian process dynamic model (GPDM) and particle filter. The framework combines the particle filter and discri...
Feng Guo, Gang Qian
146
Voted
TVCG
2010
126views more  TVCG 2010»
15 years 2 months ago
Modeling Repetitive Motions Using Structured Light
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Yi Xu, Daniel G. Aliaga
119
Voted
PRL
2007
209views more  PRL 2007»
15 years 3 months ago
Rigid and non-rigid face motion tracking by aligning texture maps and stereo 3D models
Accurate rigid and non-rigid tracking of faces is a challenging task in computer vision. Recently, appearance-based 3D face tracking methods have been proposed. These methods can ...
Fadi Dornaika, Angel Domingo Sappa