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» A control theoretic approach to noncooperative game design
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NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ICDE
2010
IEEE
246views Database» more  ICDE 2010»
14 years 7 months ago
Admission Control Mechanisms for Continuous Queries in the Cloud
Abstract--Amazon, Google, and IBM now sell cloud computing services. We consider the setting of a for-profit business selling data stream monitoring/management services and we inve...
Alexandros Labrinidis, Christine Chung, Kirk Pruhs...
GAMEON
2000
13 years 9 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
ICNP
2002
IEEE
14 years 16 days ago
A Theory of Window-Based Unicast Congestion Control
This work presents a comprehensive theoretical framework for window-based congestion control protocols that are designed to converge to fairness and efficiency. We first derive ...
Nishanth R. Sastry, Simon S. Lam
CORR
2004
Springer
104views Education» more  CORR 2004»
13 years 7 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang