Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
Abstract--Amazon, Google, and IBM now sell cloud computing services. We consider the setting of a for-profit business selling data stream monitoring/management services and we inve...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
This work presents a comprehensive theoretical framework for window-based congestion control protocols that are designed to converge to fairness and efficiency. We first derive ...
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...