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CA
2003
IEEE
14 years 19 days ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
CA
2002
IEEE
14 years 9 days ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
ISSRE
2010
IEEE
13 years 5 months ago
Automating System Tests Using Declarative Virtual Machines
—Automated regression test suites are an essential software engineering practice: they provide developers with rapid feedback on the impact of changes to a system’s source code...
Sander van der Burg, Eelco Dolstra
AIIDE
2009
13 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
EUROMED
2010
13 years 5 months ago
Modeling Procedural Knowledge: A Generative Modeler for Cultural Heritage
Within the last few years generative modeling techniques have gained attention especially in the context of cultural heritage. As a generative model describes a rather ideal object...
Christoph Schinko, Martin Strobl, Torsten Ullrich,...