This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
Many engineering disciplines can profitably use large high-resolution geometric models whose computational requirements exceed current computer hardware capacities. This paper pre...
We present a new approach for simplifying models composed of rational spline patches. Given an input model, the algorithm computes a new approximation of the model in terms of cub...
We develop a computational model of shape that extends existing Riemannian models of shape of curves to multidimensional objects of general topological type. We construct shape sp...
Xiuwen Liu, Yonggang Shi, Ivo D. Dinov, Washington...
One of the main challenges faced by content-based publish/subscribe systems is handling large amount of dynamic subscriptions and publications in a multidimensional content space....