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SIGGRAPH
1999
ACM
13 years 11 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
VISSYM
2004
13 years 8 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...
DIGRA
2005
Springer
14 years 8 days ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ECCV
2008
Springer
14 years 11 months ago
Co-Recognition of Image Pairs by Data-Driven Monte Carlo Image Exploration
We introduce a new concept of co-recognition for object-level image matching between an arbitrary image pair. Our method augments putative local regionmatches to reliable object-...
Minsu Cho (Seoul National University), Young Min S...
APGV
2005
ACM
125views Visualization» more  APGV 2005»
14 years 8 days ago
Designing a tone mapping algorithm for road visibility experiments
In this paper, we propose a tone mapping operator based on a multiscale representation pattern and on thresholds of detection contrast computed for local adaptation luminances. Th...
Justine Grave, Roland Brémond