This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
-- In this paper a Rapid Prototyping Framework and next steps towards the support for interactive Architecture Exploration based on the SPEAR processor core (Scalable Processor for...
Martin Jankela, Wolfgang Puffitsch, Wolfgang Huber
We define a type system for COWS, a formalism for specifying and combining services, while modelling their dynamic behaviour. Our types permit to express policies constraining dat...
Alessandro Lapadula, Rosario Pugliese, Francesco T...