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HERCMA
2001
126views Mathematics» more  HERCMA 2001»
13 years 8 months ago
Why computerized models to control virtual Humans?
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
Daniel Thalmann
AAAI
2004
13 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
DEXAW
2000
IEEE
149views Database» more  DEXAW 2000»
13 years 11 months ago
A Flexible Mobile-Agent Framework for Accessing Information Systems in Disconnected Computing Environments
Over the last few years, the importance of mobile computing as been steadily increasing. While it is important to provide support for accessing databases in disconnected computing...
Paulo Marques, Luís Moura Silva, Joã...
UIST
2003
ACM
14 years 20 days ago
A molecular architecture for creating advanced GUIs
This paper presents a new GUI architecture for creating advanced interfaces. This model is based on a limited set of general principles that improve flexibility and provide capabi...
Eric Lecolinet
IUI
2010
ACM
14 years 4 months ago
Rush: repeated recommendations on mobile devices
We present rush as a recommendation-based interaction and visualization technique for repeated item selection from large data sets on mobile touch screen devices. Proposals and ch...
Dominikus Baur, Sebastian Boring, Andreas Butz