Sciweavers

24 search results - page 3 / 5
» A forgiving strategy for the Iterated Prisoner's Dilemma
Sort
View
CEC
2007
IEEE
14 years 1 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock
EPS
1998
Springer
13 years 11 months ago
Acquisition of General Adaptive Features by Evolution
We investigate the following question. Do populations of evolving agents adapt only to their recent environment or do general adaptive features appear over time? We find statistica...
Dan Ashlock, John E. Mayfield
AAAI
2006
13 years 8 months ago
Maintaining Cooperation in Noisy Environments
To prevent or alleviate conflicts in multi-agent environments, it is important to distinguish between situations where another agent has misbehaved intentionally and situations wh...
Tsz-Chiu Au, Dana S. Nau
ATAL
2008
Springer
13 years 9 months ago
Synthesis of strategies from interaction traces
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Tsz-Chiu Au, Sarit Kraus, Dana S. Nau
GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
13 years 11 months ago
The Baldwin effect under spatial isolation and autonomous reproduction
The impact of learning on evolution in dynamic environments undergoes recognized stages of the Baldwin Effect although its cause is not clear. To identify it experimentally, we de...
H. L. Peng, J. C. Tay