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ACMACE
2006
ACM
14 years 2 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
RTSS
2006
IEEE
14 years 2 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
SPIN
2010
Springer
13 years 7 months ago
Analysing Mu-Calculus Properties of Pushdown Systems
Pushdown systems provide a natural model of software with recursive procedure calls. We provide a tool implementing an algorithm for computing the winning regions of a pushdown par...
Matthew Hague, C.-H. Luke Ong
NETGAMES
2003
ACM
14 years 1 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
CSE
2009
IEEE
14 years 3 months ago
Collaborative Mining in Multiple Social Networks Data for Criminal Group Discovery
—The hidden knowledge in social networks data can be regarded as an important resource for criminal investigations which can help finding the structure and organization of a crim...
Amin Milani Fard, Martin Ester