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» A general method for human activity recognition in video
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ASSETS
2008
ACM
13 years 9 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
ICMI
2003
Springer
99views Biometrics» more  ICMI 2003»
14 years 27 days ago
Selective perception policies for guiding sensing and computation in multimodal systems: a comparative analysis
Intensive computations required for sensing and processing perceptual information can impose significant burdens on personal computer systems. We explore several policies for sel...
Nuria Oliver, Eric Horvitz
IUI
2005
ACM
14 years 1 months ago
ScentHighlights: highlighting conceptually-related sentences during reading
Researchers have noticed that readers are increasingly skimming instead of reading in depth. Skimming also occur in re-reading activities, where the goal is to recall specific top...
Ed Huai-hsin Chi, Lichan Hong, Michelle Gumbrecht,...
ECCV
2008
Springer
14 years 9 months ago
The Naked Truth: Estimating Body Shape Under Clothing
We propose a method to estimate the detailed 3D shape of a person from images of that person wearing clothing. The approach exploits a model of human body shapes that is learned fr...
Alexandru O. Balan, Michael J. Black
CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron