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» A general purpose animator
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TCSV
2008
152views more  TCSV 2008»
13 years 7 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
CHI
2009
ACM
14 years 2 months ago
CThru: exploration in a video-centered information space for educational purposes
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...
ICRA
1995
IEEE
123views Robotics» more  ICRA 1995»
13 years 11 months ago
Vision-Based Reinforcement Learning for Purposive Behavior Acquisition
This paper presents a method of vision-based reinforcement learning by which a robot learns to shoot a ball into a goal, and discusses several issues in applying the reinforcement...
Minoru Asada, Shoichi Noda, Sukoya Tawaratsumida, ...
WSCG
2001
70views more  WSCG 2001»
13 years 9 months ago
Examining the Generality of a Behavioural Animation Framework
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural...
J. R. Paul Hanna, Richard J. Millar, Wesley M. Joh...
SIGGRAPH
1995
ACM
13 years 11 months ago
Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresol...
Armin Bruderlin, Lance Williams