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WSCG
2001

Examining the Generality of a Behavioural Animation Framework

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Examining the Generality of a Behavioural Animation Framework
This paper tests the hypothesis that it is possible to build a generic Behavioural Animation system. The paper outlines the four models that form the key elements of a Behavioural Animation system, and a proposed generic structure for the Behavioural Component. Three implementations, all of which follow this structure but which differ in implementation detail, are then presented. Each implementation is tested with several animations and the results tabulated. It is then shown that the previously proposed structure is sufficiently generic if goals are deleted after one cycle. It is also demonstrated that, if goals are to remain in the goal queue for more than one cycle, a rule-based system for deciding when to delete a goal is required in order to achieve the required level of genericity.
J. R. Paul Hanna, Richard J. Millar, Wesley M. Joh
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where WSCG
Authors J. R. Paul Hanna, Richard J. Millar, Wesley M. Johnston
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