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ICALP
1993
Springer
14 years 2 months ago
Exact Asymptotics of Divide-and-Conquer Recurrences
The divide-and-conquer principle is a majoi paradigm of algorithms design. Corresponding cost functions satisfy recurrences that directly reflect the decomposition mechanism used i...
Philippe Flajolet, Mordecai J. Golin
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 2 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
CASES
2007
ACM
14 years 2 months ago
A low power front-end for embedded processors using a block-aware instruction set
Energy, power, and area efficiency are critical design concerns for embedded processors. Much of the energy of a typical embedded processor is consumed in the front-end since inst...
Ahmad Zmily, Christos Kozyrakis
CLEF
2006
Springer
14 years 1 months ago
UB at GeoCLEF 2006
This paper summarizes the work done at the State University of New York at Buffalo (UB) in the GeoCLEF 2006 track. The approach presented uses pure IR techniques (indexing of sing...
Miguel E. Ruiz, June M. Abbas, David Mark, Stuart ...
FASE
2004
Springer
14 years 1 months ago
Specification and Analysis of Real-Time Systems Using Real-Time Maude
Real-Time Maude is a language and tool supporting the formal specification and analysis of real-time and hybrid systems. The specification formalism is based on rewriting logic, em...
Peter Csaba Ölveczky, José Meseguer