The divide-and-conquer principle is a majoi paradigm of algorithms design. Corresponding cost functions satisfy recurrences that directly reflect the decomposition mechanism used i...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
Energy, power, and area efficiency are critical design concerns for embedded processors. Much of the energy of a typical embedded processor is consumed in the front-end since inst...
This paper summarizes the work done at the State University of New York at Buffalo (UB) in the GeoCLEF 2006 track. The approach presented uses pure IR techniques (indexing of sing...
Miguel E. Ruiz, June M. Abbas, David Mark, Stuart ...
Real-Time Maude is a language and tool supporting the formal specification and analysis of real-time and hybrid systems. The specification formalism is based on rewriting logic, em...