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GAMEON
2003
13 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
HPDC
2008
IEEE
14 years 1 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
GECCO
2009
Springer
148views Optimization» more  GECCO 2009»
14 years 2 months ago
Evolutionary optimization of multistage interconnection networks performance
The paper deals with optimization of collective communications on multistage interconnection networks (MINs). In the experimental work, unidirectional MINs like Omega, Butterfly a...
Jirí Jaros
DATE
2008
IEEE
78views Hardware» more  DATE 2008»
14 years 1 months ago
Transistor-Specific Delay Modeling for SSTA
SSTA has received a considerable amount of attention in recent years. However, it is a general rule that any approach can only be as accurate as the underlying models. Thus, varia...
Brian Cline, Kaviraj Chopra, David Blaauw, Andres ...
DAGM
2007
Springer
14 years 1 months ago
Curvature Guided Level Set Registration Using Adaptive Finite Elements
Abstract. We consider the problem of non-rigid, point-to-point registration of two 3D surfaces. To avoid restrictions on the topology, we represent the surfaces as a level-set of t...
Andreas Dedner, Marcel Lüthi, Thomas Albrecht...