Sciweavers

39 search results - page 6 / 8
» A graphic measure for game-theoretic robustness
Sort
View
WSCG
2004
185views more  WSCG 2004»
13 years 8 months ago
Automatic Fitting and Control of Complex Freeform Shapes in 3-D
In many computer graphics and computer-aided design problems, it is very common to find a smooth and well structured surface to fit a set of unstructured 3-dimensional data. Altho...
Yu Song, Joris S. M. Vergeest, Chensheng Wang
CGF
2002
95views more  CGF 2002»
13 years 7 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
CAD
2004
Springer
13 years 7 months ago
Graphics-assisted Rolling Ball Method for 5-axis surface machining
In this paper, a graphics hardware-assisted approach to 5-axis surface machining is presented that builds upon a tool positioning strategy named the Rolling Ball Method presented ...
Paul J. Gray, Fathy Ismail, Sanjeev Bedi
NAR
2010
140views more  NAR 2010»
13 years 2 months ago
GUIDANCE: a web server for assessing alignment confidence scores
Evaluating the accuracy of multiple sequence alignment (MSA) is critical for virtually every comparative sequence analysis that uses an MSA as input. Here we present the GUIDANCE ...
Osnat Penn, Eyal Privman, Haim Ashkenazy, Giddy La...
VISUALIZATION
2002
IEEE
14 years 11 days ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege