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DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
BMCBI
2008
115views more  BMCBI 2008»
13 years 7 months ago
BioGraphE: high-performance bionetwork analysis using the Biological Graph Environment
Background: Graphs and networks are common analysis representations for biological systems. Many traditional graph algorithms such as k-clique, k-coloring, and subgraph matching h...
George Chin Jr., Daniel G. Chavarría-Mirand...
ICCAD
2009
IEEE
133views Hardware» more  ICCAD 2009»
13 years 5 months ago
A parallel preconditioning strategy for efficient transistor-level circuit simulation
A parallel computing approach for large-scale SPICE-accurate circuit simulation is described that is based on a new preconditioned iterative solver. The preconditioner involves the...
Heidi Thornquist, Eric R. Keiter, Robert J. Hoekst...
GRID
2000
Springer
13 years 11 months ago
An Advanced User Interface Approach for Complex Parameter Study Process Specification on the Information Power Grid
The creation of parameter study suites has recently become a more challenging problem as the parameter studies have become multi-tiered and the computational environment has becom...
Maurice Yarrow, Karen M. McCann, Rupak Biswas, Rob...
SC
2009
ACM
14 years 2 months ago
Robust workflows for science and engineering
Scientific workflow tools allow users to specify complex computational experiments and provide a good framework for robust science and engineering. Workflows consist of pipelines ...
David Abramson, Blair Bethwaite, Colin Enticott, S...