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TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
VISUALIZATION
2005
IEEE
14 years 28 days ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
RT
2000
Springer
13 years 11 months ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
CVPR
2006
IEEE
14 years 9 months ago
Inferring Facial Action Units with Causal Relations
A system that could automatically analyze the facial actions in real time have applications in a number of different fields. However, developing such a system is always a challeng...
Yan Tong, Wenhui Liao, Qiang Ji
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
14 years 8 months ago
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...