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CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
VVS
1995
IEEE
132views Visualization» more  VVS 1995»
13 years 11 months ago
Multi-Dimensional Trees for Controlled Volume Rendering and Compression
This paper explores the use of multi-dimensional trees to provide spatial and temporal e ciencies in imaging large data sets. Each node of the tree contains a model of the data in...
Jane Wilhelms, Allen Van Gelder
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
14 years 1 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
CVPR
2010
IEEE
13 years 12 months ago
Efficient Hierarchical Graph-Based Video Segmentation
We present an efficient and scalable technique for spatiotemporal segmentation of long video sequences using a hierarchical graph-based algorithm. We begin by oversegmenting a vol...
Matthias Grundmann, Vivek Kwatra, Mei Han, Irfan E...
VISUALIZATION
2003
IEEE
14 years 27 days ago
Chameleon: An interactive texture-based rendering framework for visualizing three-dimensional vector fields
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
Guo-Shi Li, Udeepta Bordoloi, Han-Wei Shen