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TCAD
2002
135views more  TCAD 2002»
13 years 7 months ago
Area fill synthesis for uniform layout density
Chemical-mechanical polishing (CMP) and other manufacturing steps in very deep submicron VLSI have varying effects on device and interconnect features, depending on local character...
Yu Chen, Andrew B. Kahng, Gabriel Robins, Alexande...
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
ICIP
2008
IEEE
14 years 2 months ago
Wavelet-based hybrid multilinear models for multidimensional image approximation
The wavelet transform hierarchically decomposes images with prescribed bases, while multilineal models search for optimal bases to adapt visual data. In this paper, we integrate t...
Qing Wu, Chun Chen, Yizhou Yu
VIS
2007
IEEE
144views Visualization» more  VIS 2007»
14 years 9 months ago
Enhancing Depth-Perception with Flexible Volumetric Halos
Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, su...
Stefan Bruckner, M. Eduard Gröller
CGI
2003
IEEE
14 years 28 days ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl