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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
VLDB
2002
ACM
126views Database» more  VLDB 2002»
13 years 8 months ago
FAS - A Freshness-Sensitive Coordination Middleware for a Cluster of OLAP Components
Data warehouses offer a compromise between freshness of data and query evaluation times. However, a fixed preference ratio between these two variables is too undifferentiated. Wit...
Uwe Röhm, Klemens Böhm, Hans-Jörg S...
IJISTA
2010
109views more  IJISTA 2010»
13 years 7 months ago
BKCAS: a distributed context-aware pervasive information system to support user roaming
- Over the last few years, Pervasive Computing has become a very active research topic in both academia and industry. In spite of its undeniable benefit, until recently, the wide d...
Nguyen Chan Hung, Vu Thanh Vinh, Nguyen Huu Thang,...
INFOCOM
2010
IEEE
13 years 7 months ago
Scalable Modulation for Scalable Wireless Videocast
Abstract— In conventional wireless systems with layered architectures, the physical layer treats all data streams from upper layers equally and apply the same modulation and codi...
Lin Cai, Yuanqian Luo, Siyuan Xiang, Jianping Pan
MIDDLEWARE
2010
Springer
13 years 7 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...