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MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 1 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
MHCI
2005
Springer
14 years 1 months ago
Searching common experience: a social communication tool based on mobile ad-hoc networking
As small digital cameras become more popular, opportunities to take photos are rapidly increasing. Photo sharing is a great way to maintain and revitalize relationships between fa...
Michimune Kohno, Jun Rekimoto
NORDICHI
2004
ACM
14 years 28 days ago
Visual attention tracking during program debugging
This paper reports on a study which compared two tools for tracking the focus of visual attention - a remote eye tracker and the Restricted Focus Viewer (RFV). The RFV tool blurs ...
Roman Bednarik, Markku Tukiainen
BNCOD
2001
106views Database» more  BNCOD 2001»
13 years 9 months ago
SEAL - A Framework for Developing SEmantic Web PortALs
The core idea of the Semantic Web is to make information accessible to human and software agents on a semantic basis. Hence, web sites may feed directly from the Semantic Web explo...
Alexander Maedche, Steffen Staab, Nenad Stojanovic...
ACL
1998
13 years 8 months ago
PAT-Trees with the Deletion Function as the Learning Device for Linguistic Patterns
In this study, a learning device based on the PATtree data structures was developed. The original PAT-trees were enhanced with the deletion function to emulate human learning comp...
Keh-Jiann Chen, Wen Tsuei, Lee-Feng Chien