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» A least-norm approach to flattenable mesh surface processing
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TVCG
2008
125views more  TVCG 2008»
13 years 7 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
VVS
1998
IEEE
133views Visualization» more  VVS 1998»
14 years 4 days ago
An Accurate Method for Voxelizing Polygon Meshes
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
Jian Huang, Roni Yagel, Vassily Filippov, Yair Kur...
GRAPHITE
2006
ACM
14 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 1 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
SI3D
2006
ACM
14 years 1 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer