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IJAMCIGI
2010
90views more  IJAMCIGI 2010»
13 years 4 months ago
A Reinforcement Learning - Great-Deluge Hyper-Heuristic for Examination Timetabling
Hyper-heuristics are identified as the methodologies that search the space generated by a finite set of low level heuristics for solving difficult problems. One of the iterative h...
Ender Özcan, Mustafa Misir, Gabriela Ochoa, E...
DSD
2008
IEEE
139views Hardware» more  DSD 2008»
13 years 9 months ago
Discrete Particle Swarm Optimization for Multi-objective Design Space Exploration
Platform-based design represents the most widely used approach to design System-On-Chip (SOC) applications. In this context, the Design Space Exploration (DSE) phase consists of o...
Gianluca Palermo, Cristina Silvano, Vittorio Zacca...
ISMAR
2007
IEEE
14 years 1 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ASWEC
2000
IEEE
14 years 1 days ago
Software Evolution in Componentware-A Practical Approach
Industrial software projects are not based on a top-down development process relying on refinement but use a more iterative and incremental approach with respect to changing requ...
Andreas Rausch
AVI
2004
13 years 9 months ago
Using games to investigate movement for graph comprehension
We describe the results of empirical investigations that explore the effectiveness of moving graph diagrams to improve the comprehension of their structure. The investigations inv...
John Bovey, Florence Benoy, Peter Rodgers