Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
In this paper, we present a new approach for remote visualization of large 3D cities. Our approach is based on expressive rendering (also known as Non-Photorealistic Rendering), a...
While many visualization tools exist that offer sophisticated functions for charting complex data, they still expect users to possess a high degree of expertise in wielding the to...
Yiwen Sun, Jason Leigh, Andrew E. Johnson, Sangyoo...
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...