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» A model of visual masking for computer graphics
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VVS
2000
IEEE
121views Visualization» more  VVS 2000»
14 years 8 days ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
13 years 11 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
CGF
2005
141views more  CGF 2005»
13 years 7 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
IV
2010
IEEE
134views Visualization» more  IV 2010»
13 years 6 months ago
Molecular Rendering with Medieval and Renaissance Color Theory
—This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti’s and Cennini’s c...
Francis T. Marchese, Suzanne M. Marchese
GI
2009
Springer
13 years 11 months ago
An Eclipse Framework for Rapid Development of Rich-featured GEF Editors based on EMF Models
Abstract: Model-based development has an increasing importance in modern software engineering and other domains. Visual models such as Petri nets and UML diagrams proved to be an a...
Tony Modica, Enrico Biermann, Claudia Ermel