We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
We present a new particle tracing approach for the simulation of mid- and high-frequency sound. Inspired by the photorealism obtained by methods like photon mapping, we develop a ...
Martin Bertram, Eduard Deines, Jan Mohring, Jevgen...
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
ct We describe work on the visualization of bibliographic data and, to aid in this task, the application of numerical techniques for multidimensional scaling. Many areas of scienti...