Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
In this paper, we study how estimates of ego-motion based on feature tracking (visual odometry) can be improved using a rough (low accuracy) map of where the observer has been. We...
With the popularity of "bag of visual terms" representations of images, many text indexing techniques have been applied in large-scale image retrieval systems. However, ...
Xiao Zhang, Zhiwei Li, Lei Zhang, Wei-Ying Ma, Heu...
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...